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  • ...atest changes to the source code. You're welcome to use these alternative build systems if you're more comfortable with them, but bear in mind that they ar ...bfolder to the main 'include' folder. At this point you should be ready to build Chocolate Doom.
    12 KB (1,973 words) - 22:35, 13 December 2020

Page text matches

  • [[Category:Build instructions]]
    678 bytes (107 words) - 18:47, 25 June 2023
  • {{Generic package build and install}} ...p to date with the latest bleeding-edge version of Chocolate Doom, you can build the latest version from the Git repository.
    1 KB (217 words) - 19:51, 7 August 2019
  • {{Generic package build and install}} [[Category:Build instructions]]
    708 bytes (106 words) - 21:53, 30 December 2017
  • [[Category:Build instructions]]
    801 bytes (108 words) - 04:44, 13 June 2020
  • [[Category:Build instructions]]
    1 KB (159 words) - 18:47, 25 June 2023
  • These are generic build instructions for building Chocolate Doom on Linux. == Setting up a build environment ==
    1 KB (224 words) - 16:48, 11 December 2018
  • ...ude a [[Wikipedia:OS X|Mac OS X]] binary, but you can also create your own build. ...is necessary as it includes a copy of the compiler and libraries needed to build Chocolate Doom.
    1 KB (155 words) - 16:45, 11 December 2018
  • These are the build instructions for [http://www.OpenBSD.org/ OpenBSD]. [[Category:Build instructions]]
    3 KB (549 words) - 16:49, 11 December 2018
  • ...x-like development environment that is the same as other platforms, so the build system and compiler (autotools, make, gcc) are identical for every operatin ...e the [[Building Chocolate Doom on Windows (alternative build)|alternative build]] project files to compile using either Microsoft Visual Studio or Code::Bl
    6 KB (1,024 words) - 22:54, 13 August 2024
  • ...atest changes to the source code. You're welcome to use these alternative build systems if you're more comfortable with them, but bear in mind that they ar ...bfolder to the main 'include' folder. At this point you should be ready to build Chocolate Doom.
    12 KB (1,973 words) - 22:35, 13 December 2020
  • '''chocpkg''' is Chocolate Doom's build system which will be used for all Chocolate Doom builds from [[sdl2-branch| ...nt libraries for various functionality, and a system was needed that could build all of these dependencies.
    1 KB (209 words) - 15:09, 30 June 2016
  • * The <tt>VERSION</tt> cheat code showing the engine version, build date and SDL version has been introduced. * From this release on, the official Win32 binaries will be build on MSYS2. The supplemental shared libraries bundled with the release will a
    111 KB (18,423 words) - 19:36, 3 March 2022
  • These are instructions for how to build Windows binaries of Chocolate Doom from other operating systems (ie. Linux) ...ution, you can probably use [http://icculus.org/~dolson/sdl/build-cross.sh build-cross.sh] (I have not tested this).
    2 KB (336 words) - 15:19, 30 June 2016
  • * [http://latest.chocolate-doom.org/ Daily build] of Git master.
    2 KB (282 words) - 18:47, 25 June 2023
  • ...ifferent distributions. We also provide [[Building Chocolate Doom on Linux|build instructions]] for compiling Chocolate Doom from source.
    16 KB (2,614 words) - 20:10, 15 July 2025
  • ...uctions on the [https://github.com/fragglet/ipxbox ipxbox] page for how to build a server and particularly, how to bridge the server to a physical network.
    3 KB (410 words) - 23:19, 19 December 2018
  • See [[Building Chocolate Doom on Linux]] for instructions on how to build from source.
    2 KB (335 words) - 13:25, 5 April 2023
  • * A new build system ([[chocpkg]]).
    1 KB (223 words) - 22:29, 30 December 2017
  • === Build system === ...configure.ac chain to use pkg-config macros (i.e. require pkg-config as a build-dependency)</strike>
    10 KB (1,498 words) - 16:00, 1 June 2016
  • ...et on [https://github.com/AXDOOMER/strawberry-doom GitHub] with the latest build (August 2008)
    2 KB (228 words) - 14:48, 17 January 2021

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