Mint Doom
Mint Doom is the name of a now-inactive fork of the Chocolate Doom trunk r2478. The main goals of the port was to fix code warnings, change all the int types to the ISO C99 [u]intN_t types, and unify the formatting style through the entire project.
The port is, sadly, anything but perfect as it has a number of small issues that all seemly add up, making the experience of playing it less-than-enjoyable. The first trouble that you might come across is that when you go onto the GitHub page, you will need to merge all of the files together - if you don't know how to do this, this may stop you at the first hurdle. But if you want to download a compiled version, a copy can be found here.
Another issue can be seen during game play - during some maps, a user may see the previous frame on the current one in what look a bit like interlacing. There also seems to be slight stutter when playing maps as well as when the screen melt effect plays after you start a new level - this is perhaps the most clear problem with Mint Doom that would understandably put-off a person from using it simply for how detracting it can be at times.
The final problem of note is that for some reason, if you turn the music down, it will also turn down the volume of the sound effects, but not the other way around. This problem can be semi-"fixed" by using the -nomusic command before starting up the port, however, this just simply moves the issue as now you have no music at all rather than having it be lower.
Unfortunately, overall, Mint Doom isn't a good port for Doom - if you are looking for a something changes some aspects but is semi-vanilla, Crispy Doom could be a good starting place.
External links[edit]
- https://github.com/Slipyx/Mint-Doom - The Mint Doom GitHub repo.
- A fully compiled version of the port.