About
From Chocolate Doom
Almost all modern Doom source ports change the game in some way. In some cases, this is to fix bugs. In others, it is to add new features or even change the behavior of the game. Chocolate Doom is different, in that the focus is on creating a maintained version of Doom that looks, feels and behaves exactly like the original DOS version of Doom.
There are a number of reasons for having a port which behaves like the DOS version:
- Just Doom. No more. No less. With all the flashy features that have been added to modern ports, it's easy to forget the original.
- DOS is dead. DOS Doom does not run properly under modern operating systems (Windows XP/Vista, Linux, MacOS X, etc). With hardware and software support for DOS fading away, it's hard to see a future where it's possible to play the original. The official Windows port has serious bugs. Chocolate Doom is a more accurate port that runs correctly on Windows and other operating systems.
- Demo compatibility. The majority of demos are recorded for the original DOS Doom. Few ports maintain demo compatibility. Compet-N only accepts demos recorded under the original executables.
- Testing. Releasing a WAD "for Vanilla Doom" means that it will work on all ports. As Chocolate Doom behaves like Vanilla, it allows WAD files to be tested without the need for a separate DOS install.
Compatibility
Chocolate Doom aims for compatibility with:
Author
Chocolate Doom is written by Simon Howard, with extensive help from other many other people who have provided patches, bug reports and suggestions.
The Chocolate Doom icon (as shown at the top left of this page) is based on a photo (http://www.flickr.com/photos/laffy4k/448920776/) of an icecream by Chris Metcalf (http://www.chrismetcalf.org/).

