Difference between revisions of "Savegame compatibility"

From Chocolate Doom
Jump to: navigation, search
m (Reverted edit of LivicOtrtr, changed back to last version by Fraggle)
(Add Doom wiki link)
 
Line 1: Line 1:
Starting with version 0.1.3, Chocolate Doom features full '''savegame compatibility''' with [[Doom:Vanilla Doom|Vanilla Doom]]. Old DOS savegames will now load in Chocolate Doom. Chocolate Doom itself saves to the Vanilla Doom savegame format, so Chocolate Doom savegames can be loaded in Vanilla Doom.
+
{{Doomwiki|Save game}}
 +
Since version 0.1.3, Chocolate Doom has featured full '''savegame compatibility''' with [[Doom:Vanilla Doom|Vanilla Doom]]. Old DOS savegames will now load in Chocolate Doom. Chocolate Doom itself saves to the Vanilla Doom savegame format, so Chocolate Doom savegames can be loaded in Vanilla Doom.
  
 
The new savegame code is implemented in a way which is architecture-independent, so it is (theoretically) even possible to load DOS savegames on [[Wikipedia:endianness|big-endian]] and [[Wikipedia:64-bit|64-bit]] machines.
 
The new savegame code is implemented in a way which is architecture-independent, so it is (theoretically) even possible to load DOS savegames on [[Wikipedia:endianness|big-endian]] and [[Wikipedia:64-bit|64-bit]] machines.
  
 
[[Category:Features]]
 
[[Category:Features]]

Latest revision as of 03:35, 9 October 2017

DoomWiki.org
For more information on this article, visit the Save game page on the Doom Wiki.

Since version 0.1.3, Chocolate Doom has featured full savegame compatibility with Vanilla Doom. Old DOS savegames will now load in Chocolate Doom. Chocolate Doom itself saves to the Vanilla Doom savegame format, so Chocolate Doom savegames can be loaded in Vanilla Doom.

The new savegame code is implemented in a way which is architecture-independent, so it is (theoretically) even possible to load DOS savegames on big-endian and 64-bit machines.