Difference between revisions of "Philosophy"

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(Fix philosophy doc link)
 
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Chocolate Doom has been designed according to a careful, minimalist philosophy that attempts to preserve the gameplay of the original DOS versions of the Doom games.
 
Chocolate Doom has been designed according to a careful, minimalist philosophy that attempts to preserve the gameplay of the original DOS versions of the Doom games.
  
In some areas the behavior of Chocolate Doom differs from [[doom:Vanilla Doom|Vanilla Doom]]. A [https://github.com/chocolate-doom/chocolate-doom/blob/master/PHILOSOPHY.md philosophy document] is distributed with the source code that describes the design philosophy in more detail and gives examples of some of the situations in which this occurs.
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In some areas the behavior of Chocolate Doom differs from [[doom:Vanilla Doom|Vanilla Doom]]. A {{srclink|PHILOSOPHY.md|philosophy document}} is distributed with the source code that describes the design philosophy in more detail and gives examples of some of the situations in which this occurs.

Latest revision as of 15:39, 30 December 2017

Chocolate Doom has been designed according to a careful, minimalist philosophy that attempts to preserve the gameplay of the original DOS versions of the Doom games.

In some areas the behavior of Chocolate Doom differs from Vanilla Doom. A philosophy document is distributed with the source code that describes the design philosophy in more detail and gives examples of some of the situations in which this occurs.